Steam Gauge project from Ars has been a great help in the development of gaming community. The organization conducted many inquiries in regards to what truly happens behind the scenes of players’ activity. This report delivered insightful details on what happens at the end of each Xbox One.
Backward Compatibility Was a Requested Feature that Users Are not Employing at All
The new Steam Gauge analysis managed to collect data from almost one million Xbox One Gamertags that were active over the last five months. The amount of information regarded mostly usage numbers and titles. One of the most astounding discoveries is actually a hot topic in today’s world. While there were many users who requested an innovative feature, few of them actually used it now that it was incorporated.
This is about the backward compatibility trend. After lots of efforts to implement this system property, it turns out that only 1.5% of 1.65 billion minutes when users employed Xbox One were actually spent on any of the 300 Xbox 360 games. In other words, while the average time spent on Xbox One per user was of 1,526 minutes within the span of five months, only 23.9 minutes of them were used to play backward-compatible titles.
Other Insightful Details Concern the Kind of Apps People Enjoy on Xbox One
There are more worrisome yet insightful details about this feature that companies struggled to attain. The report showed that the most popular backward compatible production was Call of Duty: Black Ops. However, despite its notoriety, there were only up to four out of 1,000 active Xbox players who actually played it. Other titles enjoyed even fewer usage rates than this. Moreover, no such title managed to enter in the top 100 most popular Xbox applications.
However, people don’t use Xbox One console solely on games. On the contrary, 45.3% of the time users spent on Xbox console was dedicated to other activities and apps. The most popular such sources of entertainment are Netflix, YouTube, TV apps, and others.
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